
Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. This means we need to unpack the assets before we can start modding. pak format which improves loading times and eases mod distribution. Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. Save my name, email, and website in this browser for the next time I comment.This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod. Your email address will not be published. Check it out and find what works for your project.

voice, sounds, etc…, fading in and out, looping, and more!Įach of these features is as easy to use as adding an argument or two to the play documentation command. It has support for multiple channels i.e. RenPy’s audio capabilities go way beyond just playing music. We can then play the music at any time: play music tavernmusicĪnytime you want to switch music, just tell RenPy to play another song. What we’ve done here is tell RenPy to register “Crunk Knight.mp3” as “tavernmusic” with the audio system. For example: define audio.tavernmusic = "music/Crunk Knight.mp3" The easiest way to do this is to register them with a define statement.

The next step is to tie these files into your code. Then you just drop your music files in.įortunately, RenPy is pretty smart is A-OK with. To add music you should first create a music folder inside of your game folder. Adding theme music to your RenPy game is pretty easy and the documentation is very helpful.
